Tears Of The Kingdom Fixes The Worst Part Of Breath Of The Wild: Boss Fights (2024)

When we were putting together a list of the best boss fights in the Legend of Zelda series here at Kotaku, we all had a collective moment of accepting Breath of the Wild, widely regarded as a defining moment in the series’ long history, wouldn’t be represented. The Wii U/Switch game is an achievement in open-world design, with systemic depth in every nook and cranny of its world. But when it came to the bosses you encounter throughout your journey, they were mechanically interesting but ultimately forgettable as villains. As such, Tears of the Kingdom’s return to Zelda’s usual memorable character design, alongside the series’ top-notch fight design, makes each climactic fight stand out even among everything else that makes the game a marked improvement over an already stellar game.

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The problem with Breath of the Wild’s boss fights

Credit where credit is due, the actual boss fights in Breath of the Wild are impressive from a mechanical standpoint, with each requiring to engage with different abilities and environmental systems in order to achieve victory. At the end of each of the Divine Beasts, Link faces off against one of the Blight Ganons. These creatures are made up of ancient technology and Calamity Ganon’s malice, and while they are intimidating, their visual designs run together in my mind. Even after facing them, I don’t think I could pick them out by name in a line-up.

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That lack of visual identity doesn’t completely undermine the fights, though. There are a lot of really cool systems on display in these fights. Because Breath of the Wild is so open-ended, the game can’t account for you definitively having certain tools or abilities, often making these fights structured around the environment you fight them in. To defeat Windblight Ganon, for example, you take advantage of the wind turbines that will send you paragliding up into the air. Waterblight Ganon fights in a flooded room, meaning you have to find ways to attack it from one of the few pieces of solid ground you can stand on while leaving yourself open to damage as you swim across the room.

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Tears Of The Kingdom Fixes The Worst Part Of Breath Of The Wild: Boss Fights (1)

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Even if the enemy you’re fighting isn’t that memorable, the mechanics you’re working with are. It makes fighting the Blight Ganons feel like an extended, more dangerous puzzle, rather than a fight. Tears of the Kingdom’s boss fights, meanwhile, marry mechanical mastery with visual design to create encounters that feel far more distinct than Breath of the Wild’s ever did.

How Tears of the Kingdom shakes up the boss fight formula

The first major difference is that Tears of the Kingdom’s boss fights feel cooperative, rather than isolating. By design, Breath of the Wild is a pretty secluded experience. Link spends much of the game disconnected from others as he travels throughout Hyrule, only passing through people’s lives on the way to his next Divine Beast. It makes sense given the state of Hyrule in that game, as the world is reeling from a century-long calamity that has torn the kingdom asunder. Much of Link’s work in that game is trying to rebuild bridges (figuratively, though he does that literally in Tears of the Kingdom) between parts of Hyrule that have become sequestered under Ganon’s reign. So when the sequel comes around, there’s a sense of community and companionship Link might not have felt when he first wakes up in Breath of the Wild.

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Tears Of The Kingdom Fixes The Worst Part Of Breath Of The Wild: Boss Fights (2)

Those bonds are represented in the game as Link recruits new Sages in Tulin, Sidon, Yunobo, and Riju, with each giving Link a new ability in their respective temples as they fight alongside him. Tulin’s gust ability gives Link more agility in the air, which is key to facing Colgera, an icy, airborne beast in the Wind Temple, as you dive through its weakpoints. Sidon’s shield envelops Link in water and can become a projectile, which helps you clean up the sludge emitting from Mucktorok in the Water Temple. These battles already contrast from one another because you’re no longer alone.

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The mechanics give each fight a distinct flavor, but now that each boss isn’t just a variation of the same visual design, there’s a lot more character to the climatic foes you face. Where Breath of the Wild’s bosses were mostly faceless entities defined almost entirely by their mechanical design, every boss in Tears of the Kingdom is visually striking. They can be intimidating, but some of them are decidedly not. Colgera is terrifying, but Mucktorok is actually pretty pathetic when you do away with its sludge shield. And the Marbled Gohma feels like this unknowable rock beast scrambling around in the Depths. These bosses feel evocative of the Zelda games of old and make it clear that Ganondorf is not the sole source of evil in Hyrule, though he sure knows how to repurpose them for his own needs.

Tears Of The Kingdom Fixes The Worst Part Of Breath Of The Wild: Boss Fights (3)

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Like most of the dangers in Breath of the Wild, each boss could be traced back to Calamity Ganon. He was a force of nature and almost everything bad happening in Hyrule was an extension of him. Narratively, that remains true in Tears of the Kingdom, as each of these beasts exist to do Ganondorf’s bidding, but they’re reminders that there are things out in the world we still don’t know about, and fighting these beasts alongside the friends you’ve made across your journey feels like discovering and overcoming something new and frightening, rather than different variants of the same villain. It’s a return to form for a series that has excelled in this before Breath of the Wild, and it’s another example of Tears of the Kingdom’s strides over a game that was already considered top of its class.

Tears Of The Kingdom Fixes The Worst Part Of Breath Of The Wild: Boss Fights (2024)

FAQs

Is Tears of the Kingdom harder than Breath of the Wild? ›

Tears of the Kingdom is less forgiving to beginners and has stronger enemies compared to Breath of the Wild. Shrine Trials in Tears of the Kingdom have more tutorial trials and lack the creativity of the Sheikah Shrines in Breath of the Wild.

Why are the tears of kingdom so hard? ›

Tears of the Kingdom is a ruthless game when it comes to health. Many of the new enemies within the game will defeat Link in one hit, something that only a few enemies could do in Breath of the Wild. This adds a harder element to the game, however, the real difficulty in terms of health is the gloom.

How hard is it to beat Tears of the Kingdom? ›

I say about 6/10 for difficulty. I beat Elden Ring a week before TOTK released and that to me makes just about any game easy in comparison. I've died a bit in this game, but the combat really isn't that difficult. The puzzles however, are more challenging than in BOTW.

Is toto better than BotW? ›

So, instead of being a better game only because of its impact, BotW is actually better game because it does pretty much everything that matters better. TotK has better sidequests, though. At times. Then again, the Kass quests from BotW are more atmospheric than anything TotK has to offer.

What is the hardest region in Tears of the Kingdom? ›

The Legend of Zelda: Tears of the Kingdom

It's definitely been shaken up from BotW with them leading you to the Rito Village first. Made from the best stuff on Earth. The Depths is probably the hardest, with the gloom effect limiting healing and having some tough enemies.

Who is the easiest boss in totk? ›

Colgera is an icy, aerial version of a Molduga, and it's a possible callback to the boss of the Wind Temple in Wind Waker. Out of all the Temple Bosses, Colgera is the easiest to beat despite its intimidating size.

Is Ganondorf hard in totk? ›

As a figure commonly associated with the Triforce of Power, Ganondorf is far from an easy opponent to beat. However, with adequate preparation, Link is almost always able to overcome his fearsome nemesis.

Is a lynel harder than Ganondorf? ›

But harder than Gleeoks? Hell no. Definitely not harder than Ganondorf either. And while Gloom Spawn/Phantom Ganon don't count as bosses in the game, Lynels don't hold a candle to them either when you consider both phases.

Do enemies scale in Tears of the Kingdom? ›

Zelda: TOTK Enemy Scaling

Although the colors are the same for every type of enemy, the XP threshold varies. In Tears of the Kingdom, enemy scaling is undoubtedly done to help balance the mid to late game, as otherwise, enemies would not stand a chance against an increasingly more powerful Link.

Why is Tears of the Kingdom 70 bucks? ›

When it comes to Tears of the Kingdom, though, Nintendo felt that this higher cost is one that would be acceptable given the scale of the new Zelda title. "We look at what the game has to offer. I think fans will find this is an incredibly full, deeply immersive experience," Bowser said.

Has anyone 100% Tears of the Kingdom? ›

To achieve that 100% completion, Smallant collected 1,000 Koroks, solved 152 shrines, completed 253 quests, fully upgraded 135 pieces of armor, and completed all dungeons, towers, and Lightroots.

Can I keep playing TotK after beating Ganon? ›

The end is a dead end: If you want to keep playing (and you probably will), you have to pick up from before the final quest is complete, which suggests that completion was never really the point.

How many hearts for final boss TotK? ›

Given the mechanics of the final boss, I would say an average player needs at least 20 hearts, alongside a ton of gloom healing food, and general healing. And that's on top of an armor set that's at least upgraded to 2 stars.

Will Tears of the Kingdom be like Breath of the Wild? ›

Then Tears of the Kingdom elevated the bar even higher with the addition of entire new map areas, secrets, characters, and mechanics to flesh out what Breath of the Wild had outlined.

Is Tears of the Kingdom longer than BotW? ›

Based on all of this information, Tears of the Kingdom is clearly bigger. There are two additional layers of Hyrule to explore, with the Depths being the size of the full surface map. With more nooks and crannies to explore on the surface, the game is over twice as large as Breath of the Wild in terms of content.

How much time passes between Breath of the Wild and Tears of the Kingdom? ›

This is also the general consensus online, with many on Reddit agreeing that Tears of the Kingdom seems to take place roughly five to six years after the events of Breath of the Wild. "If I had to guess probably like six or seven years based on the apparent age of Hudson's daughter," one user suggested.

Should I buy Breath of the Wild or Tears of the Kingdom first? ›

Outside of the obvious story tie-ins between games, both games being the same version of Hyrule is a huge reason to play BotW first.

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